The big Blender Sculpt Mode thread (Part 2)

@Julien_Kaspar I have this ancient ‘HyperGuy’ character I modelled/rigged many years ago in 3dsMax. It has decent topology for cartoony animation. I could dig it out and convert it over to a Blender scene if it’s any use?
Maybe somebody with better Blender rigging/skinning knowledge than me might rig it? Might be an ok scene for people to practice animation with?

Maybe split this ‘Call for Basemeshes’ off to a different thread? @Metin_Seven :wink: (I know you’re not busy) :stuck_out_tongue:



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