@Julien_Kaspar I have this ancient ‘HyperGuy’ character I modelled/rigged many years ago in 3dsMax. It has decent topology for cartoony animation. I could dig it out and convert it over to a Blender scene if it’s any use?
Maybe somebody with better Blender rigging/skinning knowledge than me might rig it? Might be an ok scene for people to practice animation with?
Maybe split this ‘Call for Basemeshes’ off to a different thread? @Metin_Seven (I know you’re not busy)