The big Blender Sculpt Mode thread (Part 2)

Seems like it’s impossible to replicate in blender. I just checked in zbrush and its Base Type is “Displace brush” and here’s what zbrush docs says about it:
“Displace works similarly to the Inflate brush, but works to keep the details intact in such a way as to suggest that the form underneath has swelled or been displaced.” Also it works very well even on a low poly:


Kinda amazing.

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