I tested it a bit yesterday and was pleasantly surprised. These were mostly clothing models. On items with medium mesh density, especially on items with holes, QRemeshify gave an even better result than Quad Remesher in the same amount of time. But on items with complex folds that bend and penetrate inside themselves, QRemeshify lost a lot in ditalization. The problem can be fixed by disabling the Preprocess option, but the rendering time increased by 22 times. At the same time, QRemeshify gave a more uniform and clean result. There is a difficulty with understanding the settings. Cool, thanks to the author for the work.