The big Blender Sculpt Mode thread (Part 2)

Following my previous hard-surface tests with the QRemeshify auto-retopology add-on, there’s a new version now, which has fixed an issue where edges marked as sharp were not being detected.

QRemeshify now gives a better result, while the Quad Remesher add-on failed if I activated its hard edges option, so the edges are undesirably smoothed in that result.

17 Likes