The big Blender Sculpt Mode thread (Part 2)

Encouraging thoughts. About getting Substance users. That won’t happen of course. But can we already not see how much of Zbrush users Blender is attracting after subscription system? Especially with 3D camera and such features Zbrush users like to talk about? I am pretty confident same will happen to Substance users.

But, that’s not who I care about honestly. I started 3D in 2022 and now I’m teaching it, and I can say with absolute guarantee, that there is not a single independent artist out there (exaggerating) in my age group (25) or younger that would prefer paying for Adobe or Maxon than working in Blender. Unless people are required by universities or companies everybody’s preference is Blender. This software has cult following already, and one thing I constantly notice on this forum is that older, more professional users have requirements from softwares that we, newer ones don’t.

Sculpting features for example, that people want from Zbrush, while might be good and helpful for me, sound bit intimidating while I just can’t imagine not working with perspective set to 85 mm and checking everything with physical lights every 20 seconds. Every new artist I know feels the same. Too much is being talked about Blender lacking features (by older artists mostly) but rarely about advantages it has over other softwares, like ones I mentioned above. I would 100% prefer to be able to paint in my actual scene to a bit more optimized brush or Blur node.

I also can’t be the only one who thinks you’re Ton.

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:rofl:

I think that Ton is more efficient when he tries to be understood.

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I pay for houdini, and susbtance, and rizumUV and soon might move to Max, if i move to max i will probably stop using blender, also looking in to plasticity.

I wish I was so good at UVs that Blender one wasn’t enough for me

I don’t use it all the time but when i need it, it comes in handy the unwrap algorithm handles stretching a lot better, I think for me anyway my blender is just a massive pile of payed addons and the mind set wasn’t too bad just find and addon when blender is missing something but i came to understand when one of the addons i use a lot had the dev just drop it that this could happen at any moment now i could maintain it my self but what happens if 6 plugins get dropped or more ?

I felt in that moment that blender was actually a bad tool for anything other then making art in blender, from that point onward i just started paying for software, and honestly it’s pretty good I understand that not everyone can afford to just pay for these expensive programs and i wish the best for blender but that hope i see a lot of blender users have for it to be an industry standard, that’s not going to happen from my experience, some people might use it here and there and that’s all.

I’m also not a new user of blender was using it since like 2.4 or 2.5 but i think for me anyway it’s time to move on.

Currently just evaluating other options.

I just bought plasticity it’s worth the money guys :wink::ok_hand:

Side note: hey guys i think we are already getting off topic here just in case before Joseph or Metin appears here :sweat_smile::joy::joy:

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Metin is back?

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Oh heck i totally forgot that :laughing:

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We have plenty of brushes and brush options now thanks to Pablo. What we need now is a developer who will work on polishing the existing sculpt and paint tools (as well as work on the UI) while leaving Joseph for the core work (so we have a team of two or three who develop according to what they are strong at).

This is why the improvements being made by the BF to onboard new developers is so important. Gitea should make it even easier for community contributions as the platform itself is actually FOSS as well (so they can make any change they need unlike Phabricator).

Anyone knows if in the new dyntopo detail-flood-fill is going to disappear? I can’t find the option in the new build.

I don’t know what Julien and Joe agreed on.
It would make sense to show button for constant and manual detailing method.
But currently branch is not supporting any other detail mode than Relative.

So, I don’t know what they expect to be tested in the branch.

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I definitely agree with Blender being the least prioritized thing. I mean, how many tens of thousands of people using Blender are currently paying for other tools they use in conjunction with Blender but have never donated a single dollar to Blender?

Getting all of the features of MSpaint.exe 1995 into Blender’s Image Editor Paint Mode should not be a hard task but it still isn’t here and won’t be here for a while:
image
I don’t think it’s because of its low priority. It’s mostly due to lack of developers. These people who haven’t donated a penny really find it impossible to comprehend that Blender has a fraction of the developers that Autodesk and Adobe have.

Facebook could buy the Lightwave source code today and have a product that rivals all of Blender’s editor types and sub modes within 2 years if they threw enough developers, designers, test artists, and product managers at it and let the public freely test it every step of the way.

Never forget that many of the most impressive things about Blender today were accomplished almost single-handedly by (no offense meant) average developers who were just really in the mood to work on a particular thing in every minute of their free time with an unbelievable level of consistency for quite a long period of time, working for far less than what they’d be paid elsewhere or working for free.

If mostly one person can give us Eevee, what could 5 people just as skilled or better produce in half the time?

What could 4 pablo dobarros do in 6 months, especially if they were paid 3x more?

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It is not just a matter of funding, because even if the funding was there, you would still need to find people who can actually work with the code and add what users want.

It seems like too many people on software forums think experienced developers can be grown on trees. If finding one was as easy as some think the BF would’ve had the slot for Cycles engineer filled almost immediately. Sculpt mode, especially the core areas, is rather advanced stuff that even Pablo is currently not the best fit for.

In short, skill is not exactly something that can be bought with money, better pay alone will not increase a coder’s skill and math abilities overnight.

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Money attracts skilled coders. It’s pretty simple. Why would a skilled C++ developer work on Blender for free when they could be making upwards of 80 dollars an hour working on anything else?

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What I mean is that if you were creating software and had a novice developer on your team, that coder is not going to suddenly be working matrices and differential equations if you gave him a huge salary (ie. a literal skill boost you can purchase).

I believe the BF has talked about the difficulty of finding skilled developers who have not already been hired away by the big commercial companies. They have over a million dollars in annual funding now and by the looks of it has at least made brain drain less of an issue (to the point where we even have Lukas Tonne back).

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So i guess…

Blender Development Fund is waiting for new donors. Everyone is welcome.

:grinning:

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I think waiting for people to donate randomly is stupid I have no issues with donating but i want my money to be spent on the things i want not where they want, if they setup a donation system where you can control where the % of money was spent i wouldn’t have an issue or even donation goals for certain task to be complete quicker, but instead i just went and bought other software because i know what im getting.

For instance i don’t want a single cent of my money going to nodes i could give 2 shits about nodes i use houdini, i don’t want them i don’t need them, i want better core tools.

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:grin::grin:

You can safely tell me what you really think about me now! :stuck_out_tongue_winking_eye:

I’m very tempted to buy it as well. I just wonder how it compares to MagicaCSG, which is very flexible in hard-surface modeling as well as organic modeling.

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If you don’t care about cad like procession you can probably achieve about the same result stylistically.

I’ve used them both.

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