As there are a number of old school geeks present over here at Blender Artists, I figured it’d be nice to start a thread about sweet retro computing memories. Think Amstrad, Apple, Atari, CBS ColecoVision, Commodore 64 / Amiga, MSX, Nintendo, Sega, Sinclair and Vectrex in the 1980s and 1990s.
I’ll start off with my personal memories:
I grew up with 8-bit game consoles and ‘home computers’ as they were called back then. My pre-Windows machines in the 1980s and 1990s were:
1995
Commodore Amiga 4000, Motorola 68040 CPU
1993
Commodore Amiga 1200, Motorola 68030 CPU
1990
Commodore Amiga 2000 Model B (some minor hardware improvements, such as better HDD support)
1989
SEGA Genesis / Megadrive (imported from Japan before it was available in European stores)
1987
Commodore Amiga 2000 Model A
1986
Commodore Amiga 1000
Commodore Amiga 1081 monitor
Star NL-10 printer
1985
Commodore 128 (mostly used to play games in C64 mode, and some BASIC V7.0 programming)
Star SG-10C printer
Small Sony Trinitron TV set with a separate Coaxial input at the front, for a computer or game console.
1983
CBS ColecoVision game console
Nintendo Donkey Kong II handheld game (dual LCD screen)
V-Tech Diamond Hunt handheld game (3 LCD screens)
1982
Atari 2600 game console,
Nintendo Donkey Kong handheld game (dual LCD screen)
1981
Ottosei Land handheld game
1980
Soundic TV Sports Pong game console
I remember the 1980s as a very exciting time. The digital revolution was about to take off, there was no public internet yet, and software was mainly produced by individuals and small teams, usually working in dimly lit attics, while the majority of people still called you a “computer nerd”, not yet realizing that one day they would need you to fix their computer problems.
During the 16-bit era in the second half of the 1980s and early 1990s, I created graphics for television game shows in the Netherlands, and was one of the first (and youngest) game developers in the Netherlands.
Our main system of choice for game development was the Commodore Amiga, but later MS-DOS, Windows and other operating systems followed. Our productions were published worldwide on 3.5 inch diskettes, and later on CD-ROM.
Here’s a YouTube playlist with a range of videos of our games and Demo Scene productions. And here’s an overview of most of the games I worked on.
One of our Amiga games was a platform game called Hoi:
Hoi was reviewed in several game magazines around the world. The renowned British magazine The One gave it an overall score of 90%, which made us three very proud youngsters.
Team Hoi in the late 1980s (I’m the one at the left):
Our games are available for free at my Internet Archive.
If you’re in for a trip down digital memory lane:
- Here’s the extended story of my 16-bit game development years in the 1980s and 1990s.
- I’ve built a large collection of retro computing nostalgia images in the shape of a multi-section Pinterest pinboard.
- At the bottom of my links page you can find a range of retro-computing links.
I’m looking forward to reading about your memories, such as:
- Which computers did you use?
- What was your favorite software / which were your favorite games?
- What do you feel most nostalgic about?