Reorganized the SDF 3D modeling in Blender section of the initial post.
An update regarding the current state of SDF modeling in Blender…
Right now (March 2026), in my humble opinion, the most exciting SDF modeling add-on for Blender is Chisel. I’m a beta tester, and the latest beta version features advanced shapes such as a tube curve with variable-radius control points, and a revolved curve. It also integrates very nicely into Blender’s UI / UX.
Then there’s MathOPS. It is being developed as a custom Blender build, allowing the developer to use his own custom C++ code to address the GPU. Hopefully this will also circumvent the Metal limitations of the Blender API.
As I’m writing this, the custom Blender build of MathOPS is in development and hasn’t been released yet, so I can’t comment on it, but the preview images and videos in the MathOPS Discord look promising.
The ConjureSDF add-on is also still being developed, but at a relatively slow pace. The recent rewrite for the latest Blender versions is not feature-complete yet. For example, there is no SDF to mesh conversion yet.