My idea with discombobulator isn’t just to get something random out, but to put some meat on otherwise bare bones.
To explain my interest and where I’m coming from (take a seat, I’m going to type up a blue streak):
I’m working on a comic, and at the same time a remake of my first Blender cartoon. Both take place in largish cities with varied districts and what not, the usual. Now, I like working on people, and small props, but I’m not a backgrounds kind of a guy.
I’ve tried making a few cities on my own, using Beast, and then I could take renders and drop them in whatever I’m working on for the big city feel, and some consistency in the geography. As the need for a specialized building arose, I’d put it together and drop it in.
But all the buildings looked similar, all the streets looked similar, the many and varied tendrils of my imagining were not sufficiently divergent and unique for my purposes. So discombobulating something at the start would provide enough depth for casual use, where as more detailed work would inevitably be provided by those who needed it.
For example, what I want is a business district built around a single, kilometer tall building. I’ll lay out the streets and what not for that district, discombob buildings for it, and then place the tower model where it goes. So then I will have provided one building, and a district, and that’s about all I need.
So somebody comes around and they want a penthouse apartment in a swanky district. They can either make their own, or co-op one of the buildings in the district that’s already been provided.
That’s just my thought, I don’t wish to derail the economy or anything, and if it doesn’t work, it doesn’t work, I still plan on setting up shop in Blendopolis at some point.
Question: One standard Blender unit, is that a default cube, or zoomed into the smallest grid layout?