I have more of a write-up about this project on my site, but this project was essentially inspired by Stray, Dredd, Blade Runner and a variety of other dystopian-future movies and games.
I used this feature heavily in order to instance collections and generate some random distribution of the collections around a curve. This helped to build out the overall structure, based on a set of different “modules”.
Thanks! I go into a little more detail on my site (fabriceyes.com), but I’ll say upfront I’m very much new to geometry nodes. I’ve got a grab of my ugly node setup on my site too, but from that you can see how I instance collections along a curve, and then use a few other nodes to help with random distribution. The goal was really to create a good level of variety in the scene, without having to model a lot.
The combination of my 6 collections (bar, cargo door, apartment doors, store, AC units and barred windows) and randomising a few textures, I managed an ok level of variety. There’s still plenty of repetition of course, but it’s not too bad.
I’d say you can’t have too many, but really this is just the result of duplicating too few variables. In hindsight, I should have added more variety because this is probably too much of an obvious one.
Thanks. I tried to introduce a bit of variation using a couple of methods. One way was through instancing collections using geometry nodes. I had 6 modules that I randomised around a curve. Actually, if anyone out there knows; Is there a way to instance a bunch of collections, but control a specific number of instances for one of those collections? Essentially, I wanted to have far fewer copies of the bar in my scene, but couldn’t figure this one out, so I just messed around with a few settings and camera angles to roughly get what I wanted.
The other method I used was to use a few different textures and use the Random parameter on the Object Info node. I used this to generally randomise noise textures or colours here and there. I can’t really explain the method for randomising through a series of different image textures, as I followed a tutorial for that, but it’d be awesome to use a video file and randomise by frame. I’m sure that’s a thing.