For the concept I’m not inspired by any existing design, I did it from scratch.
But the one on 3Dtotal is awesome, if i coud do something as cool as this one it would be great!
About the fingers I’m refining them, i was not very happy their shape.
I’ve not much time to work on it but I’ll try to do as many updates as I can!
Hi everyone.
Here’s an update of my model.
I’ve split the body and the armor for more flexibility in the sculpt.
I’ve mostly worked on character’s muscles and I added details on the hands.
I’m quit happy with everything but the end of the toes must be more round in my opinion and
i have to work the back and the legs a bit more.
The next step is adding wrinkles on the skin for a more natural feel.
Right now the sculpt is 2 000k tris and blender starts to slow down :(, if anyone has a tip to deal with that it would be great!
Wonderful sculpt! The combination of human and frog features feel very natural! One way to get better performance is to split your body into sections where you know the seams will be covered with your armor. It’s sucks a bit but even in zbrush people do this to get more bang for their buck. Hope you can squeeze that processor so you can keep it one mesh…
Wow…that sculpt is looking awesome as is, but the idea of Bounty Hunter Frog!!! BAD-ASS!!! I needs me some of that…what is it for, just an image or are you planning something else?