new piece for my university portfolio, all made in blender with vertex lighting and SSS, the vertex lighting/ painting is used to add subtle diffrences in shade and lighting.
a little update. added shoes, i did model some clothes and arms but they didnt look to good, any pointers on where i can get advice on modeling clothes and arms?
the arms don’t look too bad. for shorts(assuming that what you want him to have) you could go to your model, use face select to outline all the areas the shorts would cover, and then hit extrude. alt-s would be a good way to do the scaling for the shorts. or if you want higher detail just duplicate the selected parts, hit p to separate it and then do the extrude and scaling from there. the first explanation was how I did my lowpoly attempt at Perrin.
nice work, the gloves would look better if they were more red, but the arms and everything else looks fine. maybe a wire so everyone can see the topology, essential for posing or animating.