I`m starting a mini series of tutorials about how to rig tails or tentacles. In this first one I explain how to use briefly the spline ik constraint, because I was intrigued about the use of this constraint. Also I developed a very simple method to use it. And everything in one armature!!
Obviously two of those are the fk and ik methods but also the next one will be the one used in frankie, which is a variation of the curve bending of mancandy`s legs and arms.
Enjoy this very first part.