blender only, no photoshop and only added glare in compositing.
cycles render
8000 samples time 1 hour and 6 min
1024 bounces - min 512.
caustics off
very happy with the result.
blender only, no photoshop and only added glare in compositing.
cycles render
8000 samples time 1 hour and 6 min
1024 bounces - min 512.
caustics off
very happy with the result.
Looks really nice. I’ve dabbled with rendering a diamond, and with similar nodes as yours, but with caustics on. It took about 1,000,000 samples to get a decent result. Was a fairly small render (512x512) and still took 24 hours on a GTX-970.
10 days rendering for 10 sec of video.
No bling.
looks great! I did that with glass shader but with refr node I think better.
thanks for answering my pm and posting the set ups and results. going to try and play around and see what happens
You definetley need to do a Youtube tutorial on this! its great!
A min of 512 bounces? I think the first bounce is the brightest and contributes a lot.