Hi. I’m currently taking the academic approach to learning Blender, i.e. Reading the Manual, being in the middle of the Lights chapter. Yet surfing some tutorials I was shocked to discover a modelling tool that seems to be quite important(I now understand some drawn examples I had seen), which is a)the ability to add vertex on MESHES(the manual only explains this is possible with NURBS objects) by pressing ctrl+lmb, and more importantly b) the ability to convert a group of vertex into a face. I am not impressed at all by this tool. In fact it seems quite logical and basic, still I have no recollection of it being described on the current “official” documentation(the mediawiki). Is it not there or did I just missed it/forgot it? Shouldn’t it, well, BE THERE??? Is there more about this command I should know?
Also, a secondary question I remembered. When extruding, after the vertex duplication process the program enters GrabMode automatically, but movement is restricted to the normal of the surface(as far as I can tell). Is there any way to move a face with the same restriction without having to extrude it? That is, to restrict the movement to a normal vector not corresponding with the absolute X,Y or Z directions?
thankyou very much.