While figuring out ways to make grass in Blender I got carried away and made a thing. Most assets are from PolyHeaven (helmet, boots and those o2 bottles around it are made by me).
Those big blobs in the viewport view are small volumetrics areas (basically wanted to add some kind of ground fog, but not uniform).
Artstation link: https://www.artstation.com/artwork/YBE1qw
(Skeleton model by momentum: http://www.blendswap.com/blends/view/56189 )
Edit: Updated versions with more props. Previous version: