. … . … … And the air was thick with a mcabre combination of death and grim. In a selfish act of desperation, the king, in fear of his life, sees his only means of self preservation is to conjure a play of trickery in an effort to set up his final blow. He hastily concludes that his prize, the queen, in all of her glory, shall be the bait. She is thrown into the thick of the frey like a lamb sent to slaughter. She recovers her stance and Sheepishly announces " Take Me Like a Drunk Prom Date! ". From the far side of the battle field the Bishop feasts his eyes upon the fair long haired maiden. Blinded by sheer lust the bishop makes his tactical advance to satisfy his immediate needs. Upon his arrival to her location the bishop savagely indulges his desires only to find out at his point of climax that he has blatently betrayed his king and country and thus is a victim of THE GAMBIT ! . … … … . .
Modeled and rendered in Blender.
Hi all. This is my study of cutting curves into a plane and extruding.
I would like to hear any and all comments. If it is bad, do not be afraid to tell me. I need to know what to improve on. Thanks for looking.
Dr. Sminty
That was an impressive little intro there. There aren’t enough decent spiels around.
It looks pretty cool to me; I do wonder though why you’ve done a straight-on render like that. How does a 3/4 view come out? (I understand the flat pieces probably don’t lend themselves well to this - does it look semidecent when they’re angled slightly in relation to the squares?)
The detail rocks. To me the wood looks slightly plasticky, but I’ll let someone with better eyes be the judge of that.
yes, same thoughts as evilkillerthingi, the view kind of makes it boring…you could also move the camera closer, it almost looks like an orthogonal pic right now…but that’s my only crit, the amount of details pretty impressive
The modeling is great; I love the intricate design. The main problem with this render, I think, is that it’s far too complex given the color palette. It’s extremely hard to make out the chess pieces from the board. You should try to contrast the pieces more with the board (make them a different color, use some crazy lighting, i dunno); the way it is now, the pieces disappear on the board.
Thanks for the input guys.
It only took about 3 days of hard work to model. I spent a couple of days making the textures. Everthing has its own texture. But, I spent about a week and a half trying to learn lighting. But I think Jerik is right. The textures mute the details. I thought this was a lighting issue until he mentioned that. As a gray render, it does lack the confusion. Also, the reason for the camera placement is that I couldn’t get an angle that would show the details good. That might also be because of the textures. Maybe I should have run this trough the WIP thread. Anyways, the details are basic ornamentation. Subdivisions of a square and enclosed rossette ornaments. These things I have learned from the Hand Book of Ornament by Franz Sales Meyer. I have spent about 20 years studying those works. I reccomend this book to anyone who is interested in learning details or natural forms.
Are there any suggestions on the textures as to using solids, or woodgrains?