…So I’ve spent a long time trying to make sense of this entire thing, I just wanted to Free-Ramble for a bit and see if I can get you guys’ input
So, first of all there’s Stadia, which apparently uses some kind of custom AMD chip - does this chip do realtime raytracing? If not, I doubt customers will go for this service, as opposed to others of which I’m sure there are many, I know of one - vortex.gg . Right, now, of course the question is: if you are a game maker, WHICH OF THESE SERVICES DO YOU MAKE A GAME FOR, AND HOW?? Stadia in particular should have been targeted at developing countries first, where client-side power is low, or so logic would have dictated - apparently Mr. Pichai has other ideas- WTF??! It doesn’t hit India till TWENTY-ONE!! Can anyone explain the rationale behind this??
So as I understand it, you’re not supposed to like, program any more - if you wanna make a game for Stadia at least, you use an engine - which engine does one use??? If I use (that is, I have to LEARN) an engine to make a game for Stadia, will I be able to use that same engine to later maybe make a game for a different service?? Otherwise, I’m thinking, it’s not worth the investment in time n effort - No One would like to tie themselves down to one service.
And of course, after all this, there could be yet more of these things to be launched tomorrow - enough to make a man tear their hair out! What will happen to the overall game dev scenario if that happens??
What are y’alls thoughts?