There are times when it feels like the wings that carry us are crumbling away. Even how hard we might land onto the hard surface, keep fighting for the light.
Modelled with Blender 2.79
Sculpted with ZBrush
Rendered with Cycles
I made eight different feather variations using the hair system in Blender. I then rendered them into pictures, which I unwrapped onto cards. Then just added a lot of subsurface scattering and perfected the lighting. Fairly simple but effective.
Wow, interesting way of doing it, but the outcome was amazing! I wish i could blend like that! Just a question, is that supposed to be an Angel or a Valkyrie or what?
Thanks! It took me about two weeks from start to finish. Though I only worked on it on my limited free time. The rendering took about 6 hours in 4K resolution.
Yeah well, I thought about doing the feathers straight with the hair system, but it was a nightmare to manage and to get look right. The cards are much easier to handle, just like they do it in video game development.
The original concept was for an angel, but I didn’t like the cleanliness of it all. And the usual angel wings have a really streamline and symmetrical shape. I wanted it to feel more gritty and grounded.