well now i would like to give my point regarding this:
personally i dont care if this is from another app done procedural in a few clicks and etc, but the part i should complaint is the same thought has nanoglyph, this is not really done at all the model in blender, either sculpted from scratch, and nor textured in substance for what it seems…
dude if you really want a character artist career, the best you can and must do is to learn this from scratch, there might be tools as CC3, metahuman and others to come in the future, but this isnt really what a character artist does, there isn’t any real art there is a just thing that the program (or a computer) generated for you effortlessly…
that we use these days 3d apps and hacky and nifty tools along with them, is an necessary exception for what we call 3d “art” these days, because without this we couldn’t build anything in a efficient way rather than a hard way (way back in the years that artists had to model a human character in NURBS) but is still harder to make characters these days, but exactly how is it, did you think art is supposed to be easier to be done? what do you think the real world is? everything is art, see the nature, see the animals, see ourselvs, everything is complex from big to tiny manners and like that harder to be made.
for example if you want to model a leaf, an artist would take a good photo of some real leave and then make some model and shader for it and it works like that for the most of uses where you wont see any visible imperfections, but what if you want some really complex leave for like a closeup render, where the leave has its veins or any shapes more realistically presented, the shader more complexly build, and stuff like the an animation of being tear, or something. And even a leaf with all the microscopic details is even more complicated to reproduce…
but for 3d apps that have all this already bundled inside, not 3d modelling tools at all, but just tools to tweak the preset they give you and texturing, procedural, and touch up tools, premade XYZ displacements and shaders and stuff…