I was amazed by the art direction in the Maze runner so I checked out the concept arts and I liked more the original concept of the Griever… I though it will be a fun project to do in Blender and challenge myself to go through all the workflow from modeling, sculpting, re-topo, UV, texture painting, rigging, animating, rendering and compositing.
By that time I was a bit comfortable with modeling, sculpting and rendering but I never seriously rigged and animated in Blender, well while doing this I learned a lot… how to do those stuff in Blender and how much I was underestimating Blender.
@BigBlend Thanks, I agree. in the movie they made it very translucent and waxy, (someone who worked on the movie said on the youtube comment they wanted to see inside the body) which didn’t work well for me.
I wanted it to feel like a snail skin:
and those bumps full of greenish liquid specially by the legs thinking that were the organic legs were cut and metal was added caused bad scarring and constant infections!
when working on the Materials it was the very early days of cycles-X and it had a bug in SSS were if the color map is at a certain levels (dark) it will cut-off to pure black (picture below of an early render) and that influenced a lot my texture painting, mixing a cavity map was giving me a lot of artifacts. I didn’t want to go back on Blender version since i like to experiment with the daily versions on my personal projects.
Great also for taking the time to document it and make the video. It will inspire and help a lot of people I think as well as showcase what can be accomplished in Blender with commitment and talent.
@Toka Thank you so much! and yes blender can do a lot, I hope and will be proud to inspire or help some people, cause other people inspired and helped me the same way.
for the snapping teeth… I was like how can I make this creepier?!! and the last scene in front of the zombie in the lab room from World War Z popped in my head BTW, I recorded that with my own teeth