The Hound - my first Blender animation

There is some violence in this short film so be warned!

Story: As I usually do, the original story had to be stripped down to its most simple and basic form. Lovecraft had the characters traveling internationally for their adventures and the hound chases them intercontinentally. As a one man band making animation, having too many elements, locations and characters will make doing the animation impossible accomplish practically. I felt the 2 characters were not likeable and Mike and I tried to get that across. The narrator is a bit pompous despite his degrading mental state as events unfold.

Production: My animation style is usually very stop motion inspired, this is as well but not as much previous efforts.

This was a challenge, more so than my other short films because my older version of C4D stopped working in my OS and I HAD to learn Blender or not make any more animations. I have been trying to learn it for a decade without any real success. Recently the software has been advancing in leaps and bounds, not just technically but also changing it’s interface to a much more artist friendly one that is closer to industry standards. My work has dropped to almost nothing so while that is certainly panic inducing and financially disastrous, I was able to put a full time effort into learning and since Blender is free it didn’t add to my money woes.

After 3 months I was ready to try and start production and gathered my research, worked on the script and started to make the sets and characters. I made a couple of plugin purchases ( OK more than a couple) to help me get the look I wanted which included a human character generator that works within Blender and also does the rigging automatically which saved me months of time. It is limited in that clothing options are all modern and no third party additions so far so I have to modify to give a pseudo 30s look to the costumes. I spent a HUGE amount of effort reformatting 100s of models from Cinema 4D to Bender friendly files but it was worth the effort. I was also able to easily ad fog, a gothic horror must that did not take hours to render each frame and I was very happy with the result.

I restricted myself with some technical choices to avoid getting overwhelmed on my first project so I didn’t learn how to export separate passes of elements that would normally let me do post motion blur and give me more control over the final images. I also rendered in the faster real time engine EVEE that Blender has developed and it was more than good enough for this. The full force render engine is really great but I would be rendering until next year if I used it, partly because I have to learn how to optimize it for my needs.

Conclusion: I love Blender! Now I finally have a beginner’s handle on it I think I go upwards from here. It is up to you if this is a step up or down from my previous work but it seems a step up to me!

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I featured you on BlenderNation, have a great weekend!

This was a surprise! Thanks so much!

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This film won “Best international micro short film” at the Dunwhich horror festival today! makes me very happy!

Hi, i remember your projects at c4d forum all from years ago you certainly improved and progressed nicely since then. Well done. :+1:

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Nice to hear from you! I was forced to quit C4D and learn Blender and I’m not unhappy about that it turns out! I am still getting my act together on Blender and will try something a little more humorous and see how I do with that. It took a very long time to understand cartoon characters in C4D and I am sure Blender won’t be that much easier for me!

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The BA forum is very friendly, and i am sure if you will need help with your project in the future there will be plenty of members willing to help you.