A face is a face and can only have one material. Delete the number two slot, and try to use geometry/backfacing to change behavior within the same material. I don’t know if Eevee supports this.
A face is a face and can only have one material. Delete the number two slot, and try to use geometry/backfacing to change behavior within the same material. I don’t know if Eevee supports this.
Sorry I didn’t make it clear. Each face has only one material. The 3 faces facing the camera have a red material, the other 3 have a blue one.
It looks like a sorting problem. According to the manual, we’re supposed to disable “Show Backface” (Backside in the manual) when alpha blending is used. Try it, for me it works.
Edit: If you want to have transparent areas in the red material, for example, you can try to play with the options for both materials and see which combination does what you want. I don’t understand it all, but maybe you can find a setting that works.