Every journey starts with the first step.
Every journey ends at the last stop.
Main
Detail 01
Detail 02
Detail 04
Detail 05
Blender 3.2 Cycles
OG res 8192x3432
Cuda 512 samples
Time 2.5 hrs
Modeled, sculpted, textured and rendered in Blender.
Character base made in CC.
Post-processing in Photoshop
Inspired by a soviet-era bus stop in Armenia.
The original idea was to try to recreate its overall architecture
and imitate its state of decay after having withstood a long time of environmental exposure.
After having set-up an initial realistic lighting, I ended up experimenting a lot with it
and created some dramatic mood shifts. From there on, it was more of letting the scene
come together by itself rather than me wanting to go for a certain pre-thought-out motive.
The Props
The Bus Stop
The Character
The Mech
The Utility Pole
Scene Set-Up
All parts of the bus stop are sculpted, retopo’ed and textured. So is the character’s clothing
The mechs are kitbashed from a set and made from about 10-12 individual parts.
If you want, check out my other stuff here:
AS: https://www.artstation.com/wk042
IG: https://www.instagram.com/wk042/