The Lighthouse

Study of the day based on the extra module of the course “Professional training in 3D with Blender”, from “Escola Revolution”.

All done in blender.
Polygonal modeling.
Procedural texture.
Ocean by geometry nodes
Clouds made using metaball and VDB
Sunlight.
Render in cycles.
Color Grading: Davinci Resolve


First time trying to do night lighting - Blender + DavinciResolve

I started studying Unreal… I ended up applying the model to see how it looks. I baked the procedural textures. I finished with Davinci Resolve:

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Beautiful job.

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Thank you very much! :slight_smile:

It’s cute I like it

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I’m glad you liked it!

Amazing work!:heart_eyes:

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Love the contrasting moods of the two images. Beautifully done!

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Great job, very pleasing on the eyes. Great mood on the night scene.

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Thank you so much, it was really fun to make! :smile:

Thank you very much! I was a little unsure about doing the night scene, because I always found it complicated to get right. I’m glad you liked it.

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Very nice work! :smiley:

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Thank you so much! :smiley:

You’re on the featured row! :+1:

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Thank you very much! :smiley:

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I featured you on BlenderNation, have a great weekend!

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Nnnice… i like the “advanced” lowpoly/handpainted/stylised style with a “realistic touch”… the classics styles sometimes get a littel boring ( not lashing those styles… but you know… quantity… and so… :stuck_out_tongue_closed_eyes: )

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I started making this art aiming for realism. During the process, I liked this approach of mixing the two more hahaha.

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