Study of the day based on the extra module of the course “Professional training in 3D with Blender”, from “Escola Revolution”.
All done in blender.
Polygonal modeling.
Procedural texture.
Ocean by geometry nodes
Clouds made using metaball and VDB
Sunlight.
Render in cycles.
Color Grading: Davinci Resolve
Nnnice… i like the “advanced” lowpoly/handpainted/stylised style with a “realistic touch”… the classics styles sometimes get a littel boring ( not lashing those styles… but you know… quantity… and so… )