A little project that I created for myself. I have not really done any UVs, or texture work before, so my intent here is to work on those skills. I plan on sculpting this to highest level of detail that I can, then create a low poly version, make UV map, bake a normal map, hand paint the textures. You know all the things that I never do, so that this is a skill building exercise.
This sculpt has a little over 8 million poly. I finally broke symmetry when I was working on it last night. I still haven’t decided what the top and back of the head should look like. There are some weird symmetry artifacts on the top of the head that I haven’t fixed yet.
Any tips, tricks, comments, criticisms are always welcome. Thanks for looking!




