The Marine Iguana (Who Gives Questionable Advice)

An animation I created for an “advice gig” I just made on a freelancing site, this one was a personal challenge to make something more detailed than I usually do.

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Major Things Learned/Developed During This Project:

  1. A Custom Bump Map Node Group that I built for the background rocks, which I ultimately didn’t use XD
  2. A noise-and-bump-based blur effect for the iguana and rocks’ coloration:
  3. Having select materials respond to Camera Rays as black Emission shaders, so I can isolate parts of the image that require more samples, render as OpenEXR Multilayer, and recomposite later using the Material ID pass. (for render time optimization)
    Cycles Samples Optimization
  4. Improved bokeh effects by converting an image into a scattered field of lights using Compositing Nodes, applying the bokeh filter to said field of lights, and then re-adding it to the original image using the Color » Mix node.
    Scattered Lights Bokeh Technique
  5. I also learned about hair object “rotation stabilization” like so: How can unwanted rotation of hair particles be avoided? (In this case, used for the iguana’s spines.)

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Like much of my personal work, I’m releasing this under a CC0 license. If anyone is interested, the .BLEND files are below:

  1. Part 1 (Marine Iguana Blend File) [External Link Due to 19.0 MB Size]
  2. Part 2 (Background Blend File) (4.0 MB)
  3. Part 3 (Compositing Blend File) (1.7 MB)
  4. Lizard scales (which I made using z-depth and compositing nodes):

Comments and suggestions appreciated! :slight_smile: Peace and God bless!

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