we are very pround to annouce that our last movie “The Masque of the Red Death” based on a Edgar Alan Poe novel is sectionned in th B.I.F.F.F festival (Brussels International Festival of Fantastic Film 10-25 march). :Z
All the SFX of this short 35 mm movie are made with Blender, Aqsis, Pixie, Cinepaint on linux Workstations. See some images here :
Our last movie “Friday or another day” continue is succes. We receive two new prizes : Best Photography and best music in a Begian festival ( http://www.prixjosephplateau.be )
my greatest congratulations!
This time the FX look really deep in every scene, in your first movie were quite limited to few objects/environment-fx but now… this one is a big jump!
I think this is by far the best example of blender use in cinematography nowadays.
Thank you for doing all of this on Blender/Linux!
yes congratulations! was so amazing seeing the production work at the Blender Conference and giving to the community your findings in sequence filters is just amazing and we are all very grateful =)
Best of luck in all projects in future! must get to see movie =D
Congratulations from me too - the Special effects images on your site look awesome. I also fondly remember your presentation at the Blender conference - wish you all success for the movie!
Great stuff you do, I can hardly believe that this is all possible with Blender!
Robin : i’ts a “commercial” project, but it’s a short movie then for this kind of project, we pay for Work.
Seriously, we began the project in 2001. 4 years to find the money and 1 for prepare shooting (spring 2005). After, we made sfx.
We use 2.41a, not Orange branch because OpenExr wasn’t ready, and unstable nodes. It’s wasnt possible to try it in production and change our sequencer plugin. (the same that for “Friday,…”)
Excellent work guys, the teasers at the Blender Conference looked great, and it seems to have turned out really well. Congratulations. Oh, and very good to hear you’re coming to our show - see you there
I really want to know how you guys managed to get Blender, Pixie and Aqsis working together right. From what I understand is you used a modified version of Blenderman RIB export script, and of course it can’t run on Windows… but aside from that… I am trying to do the same thing for an indie movie I am involved with. One of the biggest problems is that the script, or Blender tends to loose certain settings.
For instance say I have 6 objects in a scene, and I assign a Custom shader to the walls, another to the floor, and plastic for another. During rendering the script will revert the walls to default plastic.
Now from the code I examined it looks like you took the names of shaders directly from the Pixie shader directory.
Another question I have is, how much text editing did you have to do with your exported RIB files?
Your team is the only one I know of who actually got this script working right and I am totally envious.