I’m working on a project that relies on a noise texture. I used Ian Hubert’s sticker/decal tutorial to get this effect. The image is interrupted by a noise texture.
In the viewport, it looks like this:
And this is what it’s supposed to look like, afterall I adjusted it according to the viewport. Thank you in advance.
But in the final render, it comes out looking like this:
As you can see, the noise seems to be unexpectedly offset from where it should be. I’d appreciate anyone who could tell me what might be causing this and how to fix it.
For reference, here is the node-setup: