A representation of the mystical character Barbelo, created with Blender 4, the entire model was created by hand including the face and hair for which Blender’s dynamic fur was used. For the body, the open source software Makehuman was used, appropriately modifying the basic model for the needs of the representation. Clothes created with dynamic cloths in Blender, as well as volumetric effects created in Blender. Barbelo’s dress was born from an original hand drawing created by my sister. We preferred to include the version without denoising here, which in my opinion is much more suggestive.
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I featured you on BlenderNation, have a great weekend!
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Wow, thank You very much! I’m really honored!
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