I have been playing with 5.3’s new dispersion and was disappointed that the dispersion scale is clamped to 1 and abbe number 9 – 91 (would be nice to go lower than 9).
It is also clamped if you enter a value node.
5.3’s implementation is faster, less noisy and probably more physically accurate than my experimental node group + I did not implement the an abbe number.
Im cool with a soft-clamp, where the slider stays in a realistic range, but you can crank it up or down way past by typing in values. Sometimes you can discover really cool interesting effects with that sorta free meddling.
Monkey on the left principled, right my node group. Not a good example I did this very quickly but you can see that Eevee just gives a hint of dispersion with a lot less sharpness and quality.
I do not really use Eevee much and I think for anything glassy, reflections, dispersion etc Eevee is not the right engine.
Yea no need for a value node you can type in an Un-clamped Abbe number (my rant was unwarranted)