The O House

An old personal prj I worked on about 9 months ago.
Modelled in Blender 2.92 and rendered with Cycles at 4K, 1500 samples to clean most of the noise in this kind of indirect lighting (took about 10 hours on an I9- 10900K, I couldn’t render it on GPU as the file need about 40GB memory with all the displacement materials, and I add a bit of noise back in PTS for a more natural, less CGI-ish look). The original render by Marcin Jastrzebski was done in Maxwell render, I tried to replicate it as close as possible with Cycles, aiming for a photorealistic look with detailed, high quality textures. Not quite achieve it but I tried my best back then.

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I featured you on BlenderNation, have a great weekend!

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