Sorry Paul - I did not understand that! Any chance of a simple blend file with an example please? It’s not particle hair - that’s one step too far for me just now…
Cheers, Clock.
EDIT:
We just got back from Tony & Guy - how much, jeez I thought they wanted me to buy the shop! costs me a fiver each time for my hair-cut and that includes the search fee. Her hair’s getting better, but I still need some blur I think. I cannot post process this as I need to make videos, not just images.
When you import an MH model into Blender the materials for the polygon hair are not really ready for cycles. The hair material needs some work to get the transparency working, that is in the textures. After that the result looks much better.
The same applies to the materials for the skin, the eyes and the eyelashes. You can find textures in the MH installation folder. Textures for the eyes are in \data\eyes\materials. Different hair textures are in data\hair
ame of style\materials. And you can find skin textures in \data\skins extures - all assuming you are using version 1.0.2 of MH.
HONEY: “Finally - I don’t look like I have been dragged through a hedge backwards… hmmm, no pasty skin either”
I think I have worked out how to do the image textures from MakeHuman now, I have done her eyes, body, hair, eyelashes, eyebrows, teeth and tongue. Next I will try the particle hair system…
I have also looked at the lighting, adding three coloured spots that do not cast a shadow, got rid of the sun and toned the environment texture down a little. I have also added some Ambient Occlusion. :rolleyes:
Cheers, Clock.
PS. I think the hour I spent in the sky cleared my head a little. :eyebrowlift:
EDIT: I forgot to say that I have colourised the hair texture image to get the blonde rather than the black it came as.
Yes it is, all looking a lot better, maybe let her turn her neck a little and pivot her eyeballs to have a look at us, there is some magafta there in the rig that lets you move the eyes around.
You have my interest peaked with the glider story, is it a full size one?
PS: That wood has bothered me for a while now and I have kept on hoping that you would fix it and I know you are going to get around to it at some point, maybe now is the time.
@Shaun, Jeez, I fell for that… :no: Glad you think it is improving, I am way out my comfort zone with Honey.
OK Here’s looking at you kid - I have added an empty in front of her eyes - some distance away so she doesn’t get cross-eyed. I can then move this empty so it is exactly between her eyes from the camera view - she then looks straight into the camera. Her eye bones have Track To constraints with the empty as the target, BTW. I have also added an automatic blinking routine to her eye-lids, so when I make a video she does not have her eyes open all the time.
I am making progress with the particle hair - still having issues combing it - it seems to disappear from the top of her head! I think I may have the comb tool too close to the head mesh - more experimenting needed, but not much time now until next weekend as Mrs C and I are away for a short break.
In the meantime - Honey has been practicing her new song:
I have to say that her face texture has been bothering me a little just lately - it seems like she had a “7 O’Clock shadow”, so I have made some changes to the texture image. Is this better?
Cheers, Clock.
EDIT: Just noticed I had hidden her eyelashes - D’Oh!
So here is my first attempt at Lip Sync - not so good, but I need some help here please!
Of course - the song is by Sinead O’Connor, not me… :yes:
I isolated the singing part of the song and then baked that to an empty’s F-curve, then set up a driver on Honey’s jaw bone with the empty as a target. This translates the movement in Z of the empty into a rotational movement of her jaw, with some maths thrown in!
Hey Toymaker and lately womanizer, shit sorry woman maker.
Where to start, so much to say.
1st off hope you not supporting Wales this weekend, go BOKKE
Hope you enjoyed your time away and have come back with many great ideas.
Skin is looking much better on Honey, looking forward to her maybe getting a bit of a new hairdo soon, hint hint, nudge nudge, particle and all.
The lip syncing would be so much better if her top lip moved as well, not sure if it possible to add a bone to the rig or not? Also the eyes, but I am sure you will still be getting around to this.
Is that inconel the Erkie is playing with, must say he is a very talented chap with all he is able to do, maybe I can use him some time to sort the garage out.