I have been learning blender lately (last year or so) and this was a project I’ve been kicking around for some time. A friend of mine modelled the light house and exported it from google sketchup. I created everything else. I did this as a blender render, but without Broken’s linearization code it just doesn’t turn out right (can’t wait for 2.5). It was overexposed in several places and I could never get the sky to look right. I tried this out in lux and although I wasn’t as pleased with the materials (especially if you zoom in), I really liked the lighting and exposure better. Well, I’ve been kicking this around as a learning experience so I long, I thought I would post it for anyone who wants it. It makes a great screen background desktop. Let me know what you think! Thanks in advance for the comments!
OK, I redid everything yesterday and rendered it overnight. I fixed the overexposure with the Burn slider in the Lux render window. Lux’s interactive lighting while it’s rendering is pretty cool. I wish Blender internal had that. Any more comments would really be appreciated.
And here I am posting my final render for anyone who wants it, thank you all for your comments. I have posted in Lux’s Gallery as well.