2.25, and 2.27
works for me.
rather dark textures, so they don’t show very well.
x: a tip, you only need six verts in a subsurf circle for true roundness.
things go faster that way.
hey! I got a powerfull comp so why should I matter how many vertice are in a circle??? lololol
it should matter.
because it just adds up, and if you get a massive scene, cutting down on polys is a good idea.
maybe it’s just me.
I could check into the blend. I have some suggestions on the lighting. you need it more dramatic I think. now… it’s… a bit… plain.
I’ll check if I have some spare time tomorrow…
.b
cool! Can’t wait to see it
PS: do not complain about the mesh…I know they are all bad! lol…I modelled everything in a crappy way…I was too tired lol