Hello, I am new to this forum and new to advanced Blender
I would like to bake ambient occlusion (more in the future) to a complex scene with many meshes and materials. I saw many tutorials that did not work for me
So far I had different failed attempts:
- when baking, the UV switches to one of the used textures and nothing happens to my created AO Image file â the baking did not work at all
- The baking worked partially, but some parts of the scene are completely black (they should not )
- One attempt included creating an AO image texture for a clone of the scene that was stripped of all other textures. So a single AO texture was added and baked into the image texture file. The Mesh only had AO texturing afterward. Here I had the problem that I did not know how to merge my existing Mesh (with many materials and textures) to the resulting AO image texture⌠It seems I would need to combine it like a âTexture Layerâ and an âAO Layerâ that are blended together or something like thatâŚ
- Somehow my bakes are only impacting those materials of my Scene that have a external texture file added to them⌠The Meshes that i created with blender based materials (no textures files used) semm to be uneffected by my AO baking
Is there a quick/simple way to bake AO to a Scene? (without manually add an image texture to every material for exampleâŚ) I wish I could just export the AO that can be previewed in the render propertiesâŚ
Hope I am not making a fool of myselfâŚ
Thank you in advance!
My Scene: Many objects and even more materials (with some using textures)