The Red Planet

Not quite Mars, I’d have used NASA textures for that, but this planet is fully procedural (neither image textures nor color ramps!), and colors can be easily modified.

Wireframe:

Planet shader:

Atmospheric shader:

Compositor and general render settings:

Some WIP renders in my sketchbook: Luis Pablo's Sketchbook - #146 by luispabloherrera

100% Blender, no paid addons or plugins, modelled and textured procedurally from scratch

Rendered in 4 minutes on a 1650 ti laptop gpu

Enjoy!

I might post the Blend file if anyone’s interested : D

  • Luis Pablo Herrera
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would love to take a closer look at the shaders if that is okay?

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Sorry @joseph for putting it in materials, I’d meant to put it in finished projects… I must have misclicked XP

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Sure!
The planet’s shader is a simple Principled BSDF with roughness set to max and specular to near its minimum
I then plug in some textures into the color and normals
The textures are the fun part


They are essentially musgrave textures set to multifractal or ridged multifractal distorted by a multifractal musgrave, some Power nodes and math to blend them, some voronois distorted by voronois for the craters, and a bit of white noise for the bump map strength
The crater node group is pretty simple:

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This is what the Crater node group outputs:

This is the blended crater nodes:

The distorted Musgraves:

Musgraves + craters:

Bump map:

Color:

.

And they all mix into the Principled BSDF to give the planet shader:

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The atmospheric shader is just some vector math with the position plugged into scatter and absorb volume nodes, plus more of the distorted musgraves for some subtle clouds

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I featured you on BlenderNation, have a great weekend!

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Wow, thanks Bart!
I honestly didn’t expect this, it brightened up my morning : D
A great weekend to you too!

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