A project made with Blender and Unity inspired by Wolfenstein games.
I am making my own assets taking advvantage of cycles bake feature for realistic textures.
I found the Dynopto sculp feature to be very usefull. I use it to sculp terrain and building ruins.
Progress so far:
The plot of this level is the player will blow up 4 massive railguns built by the nazi located in the ruined city so paratroopers can drop in and liberate the city.
The player will make their way from the trenches to a bunker and then to a sewer leading to the city. The player will fight exoskeleton enhanced nazi soldiers and robo dogs.
So I have to model a whole city in ruins. References I have are some photos of bombed-out city in WW2 but I will make it more modern as it is set in 1960.