I’m delighted to unveil a project that has been in the works for some time, created within the Unreal Engine 5. Titled “The Sanctuary,” this brief cinematic experience was designed to both challenge the engine’s graphical limits (and my new laptop smiling_face ) and to further investigate its capabilities in terms of cinematic rendering.
I look forward to dipping my toes into UE as well, soon. It seems like a powerful tool.
(So great that we have such good open source software available these days.)
What was done in Blender vs. Unreal btw? I’m always curious about the workflows of various artists.
I initially created the basic structure, known as the blockout, within Blender. Then, I proceeded to perform fundamental modeling for components such as walls and trim. Subsequently, I used alphas and texture depth to add intricate details to these elements using Zbrush. Additionally, within Unreal Engine, I handled tasks like landscape design, set dressing, and the incorporation of all the finer details.