The Sneezing of The BlenderHead

Here are the final 6 segments of the series "The Blender Head for The Blenderhead. These segments cover an in-depth application of facial bone and Relative Vertex Key animation, (morph targets). A sneeze is a very dynamic facial expression involving nearly all of the facial muscles - animating one is good general practice.

I hope you have enjoyed the series,

Greg Smith

This has been a fantastic series. Well worth looking at.

All I can say is huge thanks for the effort put into this. Just great stuff to look at.


Great job buddy.
There’s lot to learn from you :slight_smile: