Scene made for the channel’s blender marathon: “3D na Revo”.
Polygonal modeling.
Character texture painted and the rest procedural.
The feathers are by the particle system.
Rendered in cycles.
I added new elements and changed some things:
Scene made for the channel’s blender marathon: “3D na Revo”.
Polygonal modeling.
Character texture painted and the rest procedural.
The feathers are by the particle system.
Rendered in cycles.
I added new elements and changed some things:
Love it, nice work!
Great work
I featured you on BlenderNation, have a great weekend!
Thanks a lot, Bart!