The textures, displacements and volumes were all done procedurally in Blender 3.0 and rendered out using Cycles X.
The textures, displacements and volumes were all done procedurally in Blender 3.0 and rendered out using Cycles X.
Hair particle system for the flares. This might be something that geometry nodes would be better for…
I featured you on BlenderNation, have a great weekend!
Thank you!