The Sun in Blender 3.0, Cycles X: A Blender Space Cinematic

The textures, displacements and volumes were all done procedurally in Blender 3.0 and rendered out using Cycles X.

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Hair particle system for the flares. This might be something that geometry nodes would be better for…

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I featured you on BlenderNation, have a great weekend!

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Thank you!