Great stuff, as always. It’s be interested to hear how you made the arms using these sorts of SDF tools? The transition from a cylinder at the shoulder to the flat hand palm shape.
Definitely. Used that a ton back in my Max days. With a hack (open spline parts) you could even create branching shapes with it.
No, it’s one swept curve. You can non-uniformly scale every curve point, so I started with a regular circular profile, then flattened points toward the other end.
You can’t choose different profile shapes within one swept curve though, like in Max’s Loft object.