The Thing

From Fantastic Four. A bit cartoony, a bit real. I dunno. It was fun. Blender/Zbrush/Cycles. 20 samples. I don’t get how people get like 2000 samples. Is my cup/gpu that bad? Well, I know my gpu isn’t so good. Anyway, there you go. Magneto is coming soon as well.


Magneto -

Chris Bachalo’s Magneto in the white/black costume. I went for something warm because I’m a bit tired of always doing cool/blue images. All done in Blender/Cycles. I actually kind of wish I used zbrush for sculpting, but I wanted to see what is possible only working in Blender.


Nice work on Magneto, that came out pretty well. The Thing came out pretty well, too. How big is the difference between Blender’s sculpting tools and Zbrush’s? And would a box-modeller like me really need to care?

Thanks. :slight_smile:

The differences technically are not that big between blender and zbrush (if you have a war machine of a computer - blenders multi res modifier is only so efficient in my experience). However, the big big draw back for blender is there are no sculpt layers so working non-destructively is impossible. Although I read some where that someone was using shape keys to achieve some effect like sculpt layers but it doesn’t work with a multi res modifier. If you’re just using the sculpt tools for extending poly modeling then I wouldn’t really care.

And here is an detective octopus that I’ll probably repose, blender/zbrush/krita.


Big Barda, Blender ZBrush, Cycles

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Here’s a quick turntable of the model

[video]https://youtu.be/DNH1fQSJNXk[/video]


I did this for a friends gaming clan. Done with Blender/Cycles and composited in Krita which did an amazing job.

I re-rendered The Thing and the Magneto images with my new and much better PC. C&C welcome.:slight_smile:



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I like the style. super cool. have you considered making a dr. doom?

Thanks! Maybe I’ll do a Doom. Good idea! :slight_smile:

Okay, here is my Dr Doom. I don’t think he’s done yet though, but I could call it done.

What render is better and why, please?

This is a less complete and clean model, but the texturing was done in Cycles using some procedural stuff and some tiling image textures.


I just bought Substance Painter and this is the first thing I textured with it.

I then exported the PBR workflow maps to cycles and plugged them into a material for DrDoom.

I’m not sure I’m doing it right, though. Does anyone have any input on pbr textures in cycles? albedo,metalness, rough?

Anyway, thanks.


And here is some mocap of him dancing! :slight_smile:
I had a lot of fun with the mocap.

[video]https://youtu.be/zWD2YfP7dPc[/video]

With some cleaned up materials.


Next I have to render the wires and probably some passes. I may do a turntable as well.


What do you guys think? Is the fabric texture too much?