The toad, principle glsl showcase

i think i nailed the quality i was targeting when i started this all principled glsl, my pretention was never to supplant blender eevee or principled shader, but simply reach a good level of quality to fake path-tracing-pbr-ish like render in real time with my very low entry laptop, they said solutions come from adversity, i definitly confirm.

i put the challenge further and try to render the scene at 10k.i had to made some concession, but here it is:

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Good. You should try to animate the frog now.

(p.s. that’s supposed to be s.t. on google drive, but it’s out of reach…)

thank u for preventing me about the dead link, i changed it.
i had no plan to animate the frog soon, since my main focus is on materials
shaders and texture for now.