Hi Everyone,
This is my first post to Blender Artists, so please be kind to me.
I started using Blender back around June this year. It was a tool that I could learn about, and have some fun with during the evening, when I had time to unwind from work stresses, and a release from the months prior when my mum passed away. I could get lost in Blender, watch many, many Youtube videos from Andrew Price @ Blender Guru, and also Blender Cookie, and a few others.
I didn’t really get into Blender with any goal in mind, bar maybe do something as an intro to my own Youtube vids, mainly about shooting and BF3.
Because I’m a shooter, my first instinct was to model a rilfe, so I chose the Sako TRG42 .300WinMag Sniper Rifle. It was an easy decision, as I have one of my own, so I could take lots of photos and use them to begin modelling.
As my first ever foray into Blender, and 3D modelling, this rifle wasn’t easy for me to model, as it has quite a few intricate curves and shapes around the buttstock. I had some initial goes, but after watching a few tutorials on YT, I’d erase some of my work and remodel them.
Probably the hardest part of this was the action details, cutting the ejection port hole out of the side of the action, and crafting the bolt slide (the bolt head being triangular, but also circular…).
I’ve had no real goal for this other than to maybe animate it to the point where the mag gets loaded, the bolt cycled, a new round going into the chamber, and the trigger squeezed. I was hoping for the camera to follow the bullet down the barrel and out towards the target.
Given this is my first project in Blender, I think the render you see below (200 passes in Cycles Render) is a pretty good result, and I sit in awe myself looking at the details, especially around the scope turrets, bipod, the magazines, ejected rounds (and yes, they were modelled according to SAAMI specifications ), and the rear bag.
The scope has glass in it, the entire model is textured, but I need some help on how to do the parkerised look of the grey parts to the rifle, some scratches and wear marks in the stock, action, barrel and scope. I modelled an Nightforce NXS 5.5-22x56 MOA-marked scope. On the left side of the scope is the intricate NF logo.
What I’d like to do is rework the scene to be more grungy, sitting on top of a bench, having just been fired. I need to add a Sniper’s diary, and TIS sling to the scene, and do some final markings on the scope magnification scale.
Other than that, what do you guys think of it?
Thanks for your comments in advance,
- bec