I’ve been rendering a fairly large project for some time. Currently, about 20% of frames are ready, if I count correctly, the rest will take a few more months. So really a lot of time. I started working on the project somewhere around version 2.82, and I’m currently rendering in the newest Blender 2.93.4. The effects were consistent throughout the workflow - that is, there were no visible visual differences in the renders between the versions. I’ve been testing Blender 3.0 for some time now and the effects are really good. Render times are on average 3 times faster, so I’m really looking forward to the official release.
There is only one thing that bothers me, which I initially though was a flaw of the early builds, but even though I download new 3.0 versions every now and then, the same problem persists. I mean the way light works. Blender 3.0 gives the impression that it is “brighter”, or for some reason it accentuates the reflected light more. For this reason, my scene looks in the comparison as if it had additional lamps in version 3.0. Is this just an Alpha version bug, or is light just going to work in a different way in Blender 3.0 and beyond? It may not look like it, but it’s a pretty serious problem for me. If it’s not a bug, but a feature, then to move the project to 3.0, I’ll have to re-render the entire animation. Or I’ll have to stick to 2.93 and render 3 times slower.