Theory Studios looking for 3D Asset Artist (Model, Texture, generally hard-surface)

Theory Studios is seeking a skilled and passionate Blender Asset Artist to join our team. As an Asset Artist, you will be playing a critical role in make 3D models & textures for our various projects.

Location: Remote
Type: Contract
Time: 4 months

Responsibilities:

  • Collaborate with the creative team to understand project requirements, working with our Creative Director to make sure high quality visual fidelity is achieved.
  • Model and Texture hard-surface objects using the latest techniques in PBR/Photorealistic looks.
  • Generate textures for use in real-time engines like Unreal and Unity that are correctly exported.
  • Optimize 3D Models to meet strict polygon limits.
  • Follow our best practices for naming standards, folder structure, and modelling standards (proper edge loop, flow, etc.)
  • Excellent communication skills to collaborate in daily standups with team leads.

Pluses:

  • Knowledge of Unreal or Unity a big plus.
  • Familiarity with Google Shared Drives & Git.
  • Knowledge of Python is a nice to have.
  • Portfolio showing strong Vehicle 3D model work.

Requirements:
Due to the nature of our projects, applicants must have USA or Canadian citizenship.

Salary & Start Date:

  • This job is a 4 month contract, starting immediately, focused on high quality 3D vehicle models (interior and exterior).
  • The expected pay range for this job is $22- $35 per hour, depending on skill level and expertise.

Please send your Portfolio and Resume to: hi@theorystudios.com with the subject “Blender Asset Artist Job Application”

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