So far 2.8 (more specifically EEVEE) seems like it is turning out to be a monster. I am loving using it (before the crashes).
I only have experience with 2 render engines (Cycles/Renderman) in my short 3D career. I have never even touched Blender Internal.
Because I only have experience in raytracing engines I would like to know things that are NOT advisable to do in EEVEE.
I recently found out that mesh lights will not be possible in Eevee, and ACE_Dragon mentioned a few more (Eevee also does not support true soft shadows, random walk SSS, and mesh shaped volumetric shading).
What I would like for this thread is to gather the things that Eevee will be weak at or cant do at all, so we can find workarounds or know that we will need to use Cycles for a project.
I understand that Unity is a little more advanced than Eevee (which is understandable) but what features can it do that Eevee will not be able to do? I am assuming in the years to come Blender will take some of the features from Unity/Unreal So I can look to those to see what might be next for Eevee.