Let me begin this bread by saying that I have a love hate relationship with the bge.
I love it because it’s the easiest 3d game development GUI for me to comprehend and use.
I despise it for the sheer margin for error and the fact that all common features are genuinely hard coded (despite the abundance of logic bricks)
That being said, I’ve decided to return because my development itch is uh, well its itching.
I’ve elaborated on paper and designed concept after concept, art, music, ui, models, narrative for a top down, 3d exploration, randomly generated, crafting, scavenging, zombie thriller with citizens (ai and autonomous fighting nature and all, with hostile and friendly citizens), dynamic lighting, RPG aspected, and ALL.
Now the simplest things become the challenge seeing as how I’ve covered the larger bases.
Things such as:
•Viewing of equipped items.
•UI for inventory (not even sure if this is a possibility)
•Displaying of sprites over viewport (general ui)
•Character customization(I believe this falls under dynamically equipped item viewing)
•How to display the progress of collecting resources (such as a progress bar of scavenging metal from a car whilst having the mouse button pressed across it, sounds self explanatory, its not)
•How to approach melee or projectile collision with baddies.(ray casting for melee and its type/collision check for projectile types?)
*•How to highlight resources when hovering mouse over them, or how to highlight baddies (is hot swapping textures in bge a thing)
That’s all my queries for now, I don’t want to hurt my self to the extent I stop progress.
I know this isn’t a begging board for devs to pour out source to us simple bge plebians, but I’ve looked up and down every crevice of the internet and no feasible solutions to my problems have been found and I’ve tried everything.
Any help if at all is greatly appreciated, pointers to tuts or similar questions would be great, thank you.