I modelled, rigged, textured and animated everything here, as well as designed just about everything. The chair is my own FS Line office chair which is fully rigged including physics for the castors. I designed and actually built the speaker stands in real life for my home studio. The scene contains over 98K objects according to the file stats!
I used Photoshop and Illustrator for the flat graphics, such as labels. The audio I did in Cubase 11 Pro.
More animations including tests of these models are on my Artstation page. The images on the monitors are from some of them.
I downloaded the greek bust (sketchfab) and the potplants (blendermarket). I got a couple of textures from Poliigon and the HDRI from HDRI Haven. A small number of the sounds are from free sample sites. A few of the framed photographs were shot by friends.
Big credits to the dozens of tutorials I learned from along the way.
Making a biped’s walking cycle realistic is already complicated, so sincere congratulations on that of an arachnid! The mechanics of the arm and the materials are also perfectly successful.Superb work.
That is some attention to detail ! really dig the mechanical arm, you went all in and made it functional. The small scale is rendered well, great work. I wonder where this is going next !
So now, finally, we know how “these things happen.” The spider did it! (Plus of course: “there’s an app for that.”)
This is, of course, spectacularly detailed work in all respects, and an extremely original idea. Yep, it was worth the time. Thanks for finally sharing.